Black Swordsman (600 words)

It has been two years since 12804 people got trapped in the virtual world of the top-selling multiplayer online game called Black Swordsman. To enter the game, a person must first put on an electromagnetic head scanner which sends the player deeper into his cerebral region, effectively trapping his or her consciousness inside the game. Not being able to logout since Day 1, the game’s creator Norman Foreman announced that the players must clear all 50 levels of the game in order for their consciousness to arrive back to the real world.

Each level had their own set of towns, scenery, and climatic conditions. And located in specified areas were the Level Bosses’ hideouts. Eager to leave the game and to go back to reality, the leading group consisting of 50-100 fighters had to defeat the boss in order to advance to the next level. Continue reading